[t:template,n:base_armor_body]
{
	doc = "base_body_template";
	specializes = armor;
	category_name = "ds2_armor_body";
	[aspect]
	{
		material = flesh;
		[voice]
		{
			[put_down]
			{
				* = s_ui_inv_place_body;
			}
		}
	}
	[gui]
	{
		equip_slot = es_chest;///where the armor goes on the body.
		inventory_height = 2;
		inventory_width = 2;
	}
	[physics]
	{
		sim_duration = 0.0;///???
	}
}

[t:template,n:base_body_fighter]
{
	specializes = base_armor_body;
	[defend]
	{
		// 1.0 = Fighter Armor Coefficient .50 = Body Armor Coefficient
		defense = 1.00 * (0.50 * (16 + (4 * #item_level)));///how much defense the armor has.
	}

	[gui]
	{
		use_class = IST_FIGHTER;///what class the armor gets enchantments from.
	}
}